Core Narrative 3

The Hero:
Player of the Game

Physical Goal:
To get upgrades in order to be stronger.

Emotional Goal:
To defeat opponents/opponent teams in order to be a high tier player on the leaderboards.

Personal Obstacle:
The greed for upgrades

The villain:
The Corporation heads

Justification:
The Corporation heads have acquired all the power they have today through their technology and consumerism for it, it makes the current system where they can remain at the top and live long and comfortably.

Supporting cast:
Non-Playable Characters in the game who provide information like bartenders, drug dealers, Hotel Managers, etc.

Locations:
Javelin Slums, Middle City, Scepter, Exile Colony, depending on the paths the players take and their respective mediums and platforms of release.

Logline:
The player starts from poverty and makes their own decisions to rise to the top and have the best upgrades, but finds out more than the corporations intended. If he/she is sent to the Mines as punishment, they must face the a new set of problems as they explore the new world and choose their destiny through game play.

Medium: Video Game (MMORPG)
It makes sense as a game since it provides the target market to experience the storyworld that they have seen videos or read books about and explore it, while also being guided by an overall story and interacting with each other.

Platform: PC/Console
This platform makes sense because not only would the target market prefer it, but the online gaming community is also growing at an ever-accelerating pace, and reaching out to players worldwide might mean that it could one day be introduced to E-sports and have LAN tournaments held, which are mainly using PC’s.

Additive Comprehension:
Storyworld Reveal, Origin story, Character Reveal

Series type:
Anthology: collection of various, hand picked storyline.

Opportunity to Shift:
We want to use the idea of ARG escape rooms in locations spread throughout the a US, and eventually through the world to tell more stories that foreshadow and "blur" characters and character groups from Euphony and further solidify Rat King connections through a fresh experience out of Phase 3.